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How to setup playable character in unity the correct way?

I recently bought some art assets including animated characters. https://www.assetstore.unity3d.com/en/#!/content/13497 I have a series of questions on how to make a playable character, in the modern...

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Are the Unite Seattle 2014 lessons going to be available for download?

Will the lessons from 2014 unite, such as the Training Day lessons, and the following days, be available over the internet such as streaming or download along with the assets? There are lots of us who...

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Collision detection for Arrows and Melee. How to properly setup...

I'm building a game that involves shooting arrows (which stick to the object hit) and swinging melee weapons like swords/axes. I've tried many different combinations of colliders trigger/non,...

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NPC has shootable crossbow. How to get his arms and weapon to point at player...

What technique is used for making an animated human npc with a shooting animation point his arms at the player's position, which could be higher/lower. Also should I move the rotation towards player...

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CrossPlatformInput style relative too jittery.

Why is the Unity Standard Asset CrossPlatformInput manager seem to not care how far the touch has moved from the start such as in Relative style. It's either moving in a direction at 1 speed or it...

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Assembly.Load works for monobehaviours, but if there is a class field on the...

I am loading a dll from an AssetBundle. Inside the dll are two monobehaviours. The first one contains just regular data and code but no custom class fields. This class loads and works correctly. The...

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Network Player prefab in my scene, how to automatically delete it on all...

I want to detect and destroy the dummy prefab in the scene. I am trying to improve my workflow SIGNIFICANTLY by allowing my self to leave the prefab in the scene instead of constantly...

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How to setup playable character in unity the correct way?

I recently bought some art assets including animated characters. https://www.assetstore.unity3d.com/en/#!/content/13497 I have a series of questions on how to make a playable character, in the modern...

View Article


Are the Unite Seattle 2014 lessons going to be available for download?

Will the lessons from 2014 unite, such as the Training Day lessons, and the following days, be available over the internet such as streaming or download along with the assets? There are lots of us who...

View Article


Collision detection for Arrows and Melee. How to properly setup...

I'm building a game that involves shooting arrows (which stick to the object hit) and swinging melee weapons like swords/axes. I've tried many different combinations of colliders trigger/non,...

View Article

NPC has shootable crossbow. How to get his arms and weapon to point at player...

What technique is used for making an animated human npc with a shooting animation point his arms at the player's position, which could be higher/lower. Also should I move the rotation towards player...

View Article

CrossPlatformInput style relative too jittery.

Why is the Unity Standard Asset CrossPlatformInput manager seem to not care how far the touch has moved from the start such as in Relative style. It's either moving in a direction at 1 speed or it...

View Article

Assembly.Load works for monobehaviours, but if there is a class field on the...

I am loading a dll from an AssetBundle. Inside the dll are two monobehaviours. The first one contains just regular data and code but no custom class fields. This class loads and works correctly. The...

View Article


Network Player prefab in my scene, how to automatically delete it on all...

I want to detect and destroy the dummy prefab in the scene. I am trying to improve my workflow SIGNIFICANTLY by allowing my self to leave the prefab in the scene instead of constantly...

View Article

Arcore will freeze rendering of my scene when I look at the sky. How to stop...

Arcore will freeze my scene while it looks for trackable planes. I just want the rotation and camera to update during this time. Arcore by default stops rendering new frames when it looses tracking....

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